Rendering
Light
Number of light bounces: the higher the value, the longer the render will take, but the more realistic the image will be.
Pitch angle of sunlight: determines the height of the sun. To change drag the right hand side button or type a value (min. -90°, max. 90°). 90°= sun overhead, 0°= sun at floor level, -90°= sun below model.
Yaw angle of sunlight: determines the position of the sun. To change drag the right hand side button or type a value (min. 0°, max. 360°). 0°= sun in front, 90°= sun on the right, 180°= sun from the back, 270°= sun on the left.
Shadow softness: the higher the value the softer the shadows.
Sun colour. To change use the palette.
Sunlight intensisty
Sky colour
Sky light intensity
Toggle fog scattering
Fog colour. Not available when fog scattering is disabled.
Fog density
Voxel shape
Cube (default)
Lego
Marching Cube
Rounded Grids: rounds the edges of every voxel
Rounded Edges: rounds the edges of the model
Sphere Voxel
Cylinder Voxel
View
Render settings
Matter
Camera settings
Toggles Stereographics Projection (for spherical panoramas).
Depth of Field: determines how much of the rendered image is in focus. At min value the entire image is sharp. At max value only the area around the focus point is sharp. Has no effect if the focus voxel has not been set. To set the focus click a voxel.
Exposure: Determines the amount of overexposure of the rendered image. No effect at min value. Higher values wash out the highlights.
Vignette: determines the reduction in brightness near the edges of the rendered image. The higher the value the darker the border.
Gamma Correction: changes the luminance of the rendered image. The higher the value the brighter the image (min. 1.0, max. 5.0)
Field of View: determines the angle the camera sees (the higher the value the wider the view). To change drag the right hand side button or type a value (min. 45°, max. 360°).
ACES Filmic Tone Mapping: if enabled the renderer uses a colour mapping curve to get more photorealistic results